
World Map- There's no world map per say. There's nothing to exciting about the sound, but nothing totally bad, they play it fairly safe. The music was very minimal, mostly relying on ambient wind or very minimal music. The game does feature some really nice looking pre-rendered cutscenes, nothing nearly on a Final Fantasy level, or even an X-Men Legends 2 level, but it's atleast an effort that Dark Alliance, Fallout and Champions of Norrath didn't bother with. The dialog cutscenes uses the in-game engine and doesn't look to good at all, your playable character won't even look at the character you're interacting with, and the scene always fades to black before the character you're talking with is done talking. When you change equipment, your character changes aswell, on the menu, dialog scenes or battlefield, and you can easily tell he looks different, unlike the boring looking characters on Dark Alliance, Fallout and Champions of Norrath. The dungeon layouts are generic and you'll fight an endless amount of the same monsters for hours, but the monsters look good atleast. The visuals are very very sharp, and the camera isn't fixed into certain positions, so you can move in really really close, or far away, at any distance you want. Not quite as good as X-Men Legends which came out a couple years later, but miles ahead of Dark Alliance and Fallout console games. Graphics- The graphics, atleast for this style of game, are actually very good. That right there is an improvement from Dark Alliance or Champions of Norrath games. Ok, so the story sucks, and your characters have no personality or dialog, but you atleast know from the very start who you need to kill and why. So it's your quest to retrieve five gems to defeat him. You're opened with a backstory of an evil wizard fighting the four legendary heroes of the past, but they didn't exactly defeat the evil wizard. You can atleast TELL you are fighting a boss. Yeah that's about it, but it's atleast a strategy other than "hack and slash until death" that most games of this style do. All boss fights follow the same basic pattern though, they invulnerable, but then show a short moment of weakness where you then hack and slash it away until it dies. Boss fights require some thought, but you can quickly figure out their patterns. There's only a small handful of sidequests but they reward you with a nice chunk of experience and money. There are levers you have to find and switch to open up a path, but that's about it. The dungeons require no thought at all, since there's no puzzles. Just about 90% of the quests are to Find something, the rest are to return that item you found to someone or to place it somewhere. You go from generic dungeon to generic dungeon hack and slashing away until you find your objective, either to kill something or find something. So I enjoyed gaining a level more so than I would in other games. I ended up gaining 30 levels in this game, which is a high amount of levels for the length and style, so I basically gained every skill on the list (although I didn't max out a few spells). After each 6 or so levels you get 1 point to distribute to your stats. After you gain a level you get a bunch of points you get to distribute to skills and magics. You gain experience for each monster killed, and gain levels after a set amount of experience points, blah blah blah. I ended up picking the Cleric, who could wield hammers and use healing magics, basically an all around centered character I think. You get to pick between a Cleric (Dwarf), Warrior, Rogue and Wizard. Most of the gameplay mechanics are lifted straight from Baldur Gates: Dark Alliance, so if you've played that then you'll know what to expect. Battle System- Dungeons and Dragons: Heroes is a generic hack and slashing four player (takes breath) dungeon crawler. Outside of all of that, it's a fairly generic game. Well I enjoyed the magic system in this game, this was the first game of this ilk that I used magic often since that craptacular Bard's Tale for the PS2.
#Dungeons and dragons heroes xbox free
On the brighter side of things, the camera is free roaming, the graphics are nice, the ability to play with 4 players instead of 2 or 3. Ok, while the dungeons are generic, the battling is boring, the lack of puzzles, and the story and characters are lame. In some ways, this game improves upon Dark Alliance's system, but in other ways it falls in the same problems I had with Dark Alliance.
